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Year : 2021  |  Volume : 26  |  Issue : 2  |  Page : 161-163

Esport: Is it a sport or clinical entity?

1 Department of Clinical Psychology, SHUT Clinic( Service for Healthy Use of Technology), Bengaluru, Karnataka, India
2 Department of Child and Adolescent Psychiatry, National Institute of Mental Health and Neuro Sciences, Bengaluru, Karnataka, India

Correspondence Address:
Manoj Kumar Sharma
Service for Healthy Use of Technology Clinic, National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka
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Source of Support: None, Conflict of Interest: None

DOI: 10.4103/jmhhb.jmhhb_36_21

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Esports is being seen as equivalent to sport. Subsequent to diagnostics started treating gaming as mental health condition or a research category. The need is being felt to explore the mental health perspective of Esports. Thus, for people who are engaged in Esports, there is a possibility that they may develop certain physical or mental health concerns if the gaming pattern is problematic. It implies the need for research to identify the status of their clinical condition or a career option as a sport player.

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